[][][][][][][][][][][][][] [] [] [] AXE GLACIER [] [] [] [][][][][][][][][][][][][] By Lotus Updates by Zanthar..alf Balakan PORPHYRY..cure FIZZBOZZ Swami...tree Updated for Legends of Kesmai (Mar, 1997) By Malachi[105066,305] Reasonable care has been taken to ensure the accuracy of these maps, but I will not be responsible for anything that happens to your character as a result of their use. Map Co-ordinates are a modified De'Leslie system. Three numbers define a location. The first is the Column (as indicated on the map), the second is the row, and the third is the Elevation. For instance, the portal to/from Kesmai is at 30,33,0, which is location 30,33 on the 0' elevation. Elevation will be indicated at the top of the map pages. Report any corrections to Malachi (CIS 105066,305), and happy adventuring! [][][][][][][][][][][][][][]-- LEGEND --[][][][][][][][][][][][][][] [] . empty plain o trash can [] [] ~~ water mm altar [] [] {} forest == counter [] [] /\ mountains () boxing ring (gym) [] [] [] wall or pit [] [] [_ ruined wall up up stair [] [] | -- door dn down stair [] [] :: bridge ~. glacier [] [] %% open air (cliff) ? permanent darkness [] [] SD secret door ^ dead tree [] [] ## grate "" grasslands [] [] / sand * silver circle portal [] [] ++ snow ** fire [] [] [] [] [] [] Note: All place names are written on open ground squares [] [] or uninterrupted forest/mountain/sea squares. No features [] [] are disturbed by them. [] [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Axe Glacier, one of the coldest spots in the known lands. Just climbing the mountainside is an adventure. Many creatures have adapted well to the colder climate, and can only be found near the glacier. If you decide to adventure in Axe, make sure to come prepared with some protection from the elements. without any cold or fire and ice protection, just walking on the glacier will damage you every round, until you eventually freeze to death. When you first enter the glacier, you find yourself in Axe Town. Thieves will immediately like the town because there is no sheriff to take keep law and order, making doing business much easier. The trainers here can train to much higher levels than those of Kesmai town. Silvermoon, the Blacksmith, keeps his secret forge just north of the Wizard’s hut and entry is barred by a gate that requires night-time and a moonstone ring to enter. If you are not lawful, I would advise extreme caution in Axe Town. Mother Phyliss, the priest that watches the portal area, is very highly skilled in the ways of martial arts, and there are several statues positioned around town that can pass out instant death to those who come onto their squares that are not of a lawful nature. Thieves, due to their disguise, can safely pass the guardian statues with no fear. Of course, since there is no wandering sheriff, or any other wandering law enforcement, sometimes the forces of chaos get bold and walk right into town. Just west of town is Sun Lake, formed when some of the waters from an ancient waterfall were mysteriously frozen in place. The waters are icy cold. The water flows from the lake south into another river that leads beyond the glacier into completely unexplored territory. Across the lake to the southwest is a small expanse of caverns, inhabited by orcs, kobolds, goblins, wights, wraiths, and an occasional wyvern. It is not much tougher than what you would expect to find on the second level of the Kesmai dungeon. To the north is the frozen waterfall. several places have had handholds carved to make climbing easier (though they all require that both hands be used in the climb). Most of the climbs lead to the lower glacier area, 60' above the base of the waterfall. One climb, the farthest to the west, leads to the griffin's nest, 80' above the base of the waterfall. A caution to thieves at this point. Do not put you faith in your hide spell. The chill in the air is such that you will lose your hide, and the Ghods of Murphy have decreed that you will always lose it when you most need it. Axe Glacier 0' - Axe Town and Entry Portal [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] [][][]cu~.cu[][][]cu~.~.[][][][][][]cu~.~.~.~.[][][][][]{}{}{}[][][][][][] [][][]~.~.~~~.[][]~.~.~.[][][][][][]~.~.~.~.~.[][][][]{}{}{}{}[]{}[][][][] 35 []. 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[]{}{}{}. [].. ~~~~{}. . . S . . []. . []. . []o L. [] [][][][]. . [][]. []{}{}{}{}. {}{}. ~~~~~~. . . . . []- [][]. . [][]--[][] 20 [][]. . . [][]. . [][]{}{}{}{}{}{}{}{}. ~~~~~~. . . . . . . . . . . . . [] [][]. . . . []. [][][]. {}{}{}{}{}{}{}{}{}{}~~~~~~~~{}{}. . [][][][][][][] [][]. . . . []. . [][][]{}{}{}{}. . [][][]{}{}{}{}~~~~~~{}. []. G []. H [] [][][][]. [][]. [][][][][]. \ [][][][][][][]. {}{}{}{}~~~~. | . . | . . [] [][][]. . . . . . []. [][][]. [][][]. [][][][]{}{}. {}{}~~. []. . []. . [] 15 [][][]. []. . . . []. . . . . []. []. . [][][]. {}*4. . S . [][][][][][][] [][][]. [][][][][][]. . . . . . . . . . [][][][]. {}{}~~~~. . o . . . {}[] [][]. . . . . . []. . [][]. []. . []. . . [][][]{}{}~~~~{}. . . . . {}{}[] [][][][][]. . [][]. . . [][][]. [][]. []. [][][]{}{}~~{}. . . . {}{}{}{}[] [][][]. . . . . [][]. . . . []. . [][][]. [][]{}{}~~~~. . . . . . . {}[][] 10 [][][][][]. . . . . . [][][][]. . . . . . [][]{}{}~~{}. []--[][][]. {}[][] [][][]. []. [][][]. . . . []. . . . . []. [][][]~~~~{}. []. . I []--[][][] [][][]. . . . []. . . . . []. [][][][][]. [][][]~~{}{}. []. (). []. [][][] [][][][]. . [][][]. . [][][][][]. . . []. [][][]~~~~{}. [][][][][]. [][][] [][][][]. . . . [][]. . . . . []. . . . . [][]~~~~~~~~. . []. . []==[][][] 5 [][][][]. [][][][]. . []. . [][]. . . [][][][]~~~~~~~~{}. | . . []J [][][] [][][][]. . . . . [][][]. . . []. . [][]. [][]~~~~~~~~~~. [][][][][][][][] [][][][]. . . . . . . []. . . []. . []. . [][][]~~~~~~~~. . . | . . . [][] [][][][][]. [][][][][][]. . . []. . . . . [][][][]~~~~{}{}{}{}[]. . K [][] [][][][][][][][][][][][][][][][][]. [][][][][][][][][][][][][][][][][][][] 0 [][][][][][][][][][][][][][][][] 3 4 4 5 5 6 6 7 7 6 0 5 0 5 0 5 0 2 A - General Store cu(39,37,0') to Griffin's Lair (38,37,80') B - Bank cu(41,37,0') to Lower Glacier (41,38,60') C - Wizard Trainer cu(45,37,0') to Lower Glacier (45,38,60') D - Temple / Thaum Trainer cu(54,37,0') to Lower Glacier (55,38,60') E - Priest(ess) t1(65,25,0') - Moonstone Portal to t2(63,25,0') F - Silvermoon, GAxe Blacksmith t2(63,25,0') - Normal teleport to (65,25,0') G - Low MA Trainer *1(67,34,0') - Portal to/from Oakvael H - High MA Trainer *2(66,33,0') - Portal to/from Kesmai I - Weapons Trainer *3(68,33,0') - Portal to/from Leng J - Pawn Shop *4(61,15,0') - Portal to UW K - Tanner L - Locker Room S - Lawful Guardian Statues Many years ago, the Demon Asmodeous built a great castle in Axe and the entrance to this castle can be found on the 60' level. The immense beauty and magical flying buttresses give a unearthly quality to the castle, and even having been built by the powerful demon lord, it still has something of a graceful beauty. Years after the castle was built, and Asmodeous was banished from the realm, Poraph, the father of giants, claimed the castle as his own. His descendants still rule from within the castle, around which you will encounter many of his minions, skilled with axe, dagger and hand. Some are even well versed in the magical arts. Within the castle are more of his minions. The entrance to the castle is well guarded, requiring nighttime to enter, and the person desiring entry to hold an axe in his hand. As an added measure, the entry portal has a stunning effect on all who pass through it, and finally it is a one-way portal. To the south of the castle is another cavern structure. Many wolves wander through the caverns, along with hobgoblins, wraiths, spectres, ogres and rockworms. Some of the lesser creatures also wander the caverns as well. Deep within the caverns is a stairway that leads to the 80' Level. The entire east side of the area is an immense glacier, left over from when the river that flowed from the top of the mountain down was instantly frozen by whatever power chose to punish this land. Few creatures live on the ice itself, though you might find an occasional lizard wandering the area. Axe 60' - West Side Entrance to Giant’s castle 74 [][][][][][][][][][][][][][][][][][][][][][][][] [][][][][][][][][][][][]. . . . []. . . [][][][][]. . . . ~.~. [][][][][]. . [][][][][]. []. . []. . . . . [][][]. . . \ ~.~. [][][]. . . [][][]{}{}[]. []. . []. . . [][][][][][][][][]~.~. 70 [][]. . . [][][]{}{}{}{}{}[][]. . . . . [][]{}{}[][][][]~.~.~. [][]. . [][]. [][]{}{}{}{}{}[][]. . . [][]{}{}{}{}~.~.~.~.~.~. [][]. [][]. . [][]{}{}{}{}{}{}[]. . [][][]{}{}. {}{}\ ~.~.~.~. []. . []. . [][][]{}{}{}{}{}{}[][]. [][]{}{}{}{}. . ~.\ ~.~.~. [][]. . . [][][]{}{}{}{}{}{}{}{}[][][]{}{}. {}. [][][][][]~.~. 65 [][]. []. {}{}{}{}{}[][][][]{}{}{}{}{}{}{}{}. [][][][][][][][] [][][][]{}{}{}{}{}{}[]. . []{}{}{}{}{}{}. . [][][][][][][][][] [][][]{}{}{}{}{}{}{}[]. . [][][][]{}. {}{}. [][][][][][][][][] [][][]{}{}{}{}{}{}[][]SD[][]. . []{}{}{}. [][][][][][][][][]~. [][][]{}{}{}[][][][]. mm. []. . [][][][]. [][][][][][][][][]~. 60 [][][]{}{}{}[]up[][]. . . [][]--[]. [][]. [][][][][][][][][]~. [][][][]{}{}[]. SD**. . . | . . . x1[]e1. [][][][][][][][]~.~. [][]. . {}{}[]. [][]. . . [][]--[]. [][]. [][][][][][][][]~.~. [][]. []{}{}[][][][]. mm. []. . [][][][]{}. [][][][][][][]~.~. [][]. [][]{}{}{}{}[][][][][]. . []. e2[]x2. [][][][][][][][]~. 55 [][]. . [][]{}{}{}{}{}{}{}[]. . SD. [][]. {}. [][][][][][][][] [][]. . . [][][]{}{}{}{}{}[]. . [][][][]{}{}. . [][][][][][][] [][]. . . []. [][][][]{}{}[][][][]{}{}{}{}. {}{}. . [][][][]~. [][]. . . []. . . . []{}{}{}{}{}{}{}{}{}{}{}{}{}. {}. . . \ ~. [][][]. . []. [][][][][]{}{}{}{}{}{}{}{}{}[][][][]{}{}. {}\ ~. 50 [][][][]. . . . . []. [][][][]{}{}{}{}{}[][][][][]{}{}[][]~.~. [][]. [][]. [][]. . . . . . [][]{}{}{}{}[][][][][][][][][][][] [][]. . . . []. . . . . [][][][]{}{}{}[][]. . . . . []. [][][] [][][][][][][]. [][][]. . . . [][]{}{}[]. . . []. . []. []. [] [][]. . . . . . . []. . . . [][][][][][]. . . [][]. . . . . [] 45 [][]. . . . . . . []. . . . . . . . . []. . . []. . . . [][][] [][]. . . . . . [][][]. . . . . . . . []. . . [][]. . . . . [] []. . . [][][]. []. [][]. . [][]. . [][]. . . . [][][][][]. . []. []. . . [][][]. . [][]. . [][]. . . . . []. . . . . []. . []. []. . . . . [][]. . [][][][]. . [][]. [][][][][]. . . . . 40 [][][]. . . [][][]. . . . []. . . . . . . . . []up[]. . . . . [][]. . . . [][]. . . . . []. . . [][]. [][]. . . [][][][]. . [][][][]. . . . . []. . . . . []. []. . []. . . . . . . []. . [][][][][][][][][][][][][][]. [][][][][][][]. . . . [][][][][] [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] 35 [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] 1 1 2 2 3 3 5 0 5 0 5 0 5 up(12,60,60') to upper floor of castle (12,60,80') up(29,40,60') to ZAP caves (29,40,80') e1(24,59,60') Entry to Castle, requires Night-time and an Axe teleports to x1(22,59,60') e2(23,56,60') Exit Teleport from Castle to x2(25,56,60') Inside of Castle is No-Recall Axe 60' - East Side Lower Glacier 74 [][][] ~.~.[] ~.~.[][] ~.~.~.[] 70 ~.~.~.[][] ~.~.~.~.[] ~.~.~.~.[][] ~.~.~.~.~.[][] ~.~.~.~.~.~.[][][][][] 65 []~.~.~.~.~.~.~.~.~.[] []~.~.~.~.~.~.~.~.[][][] []~.~.~.[][]~.~.~.~.~.[][][] ~.~.[]~.[][][]~.~.~.~.~.~.[][] ~.[][]~.[][][][]~.~.[][]~.~.[][] 60 ~.[][]cu[][][][][]~.~.[][]~.~.[] ~.[][][][][][][][]~.~.~.[][]~.[][] ~.[][][][][][][][][]~.~.~.[]~.~.[] ~.~.[][][][][][][][]~.~.~.[][]~.[] ~.~.[][][][]{}{}[][][]~.~.~.[]~.[][] 55 []~.[][][]{}{}. {}\ []~.~.~.[]~.~.[] []~.[][]{}{}. {}\ \ ~.~.~.[][][]~.[] ~.~.[][]{}{}{}\ \ ~.~.[]~.~.[][]~.[] ~.~.~.[]{}{}. \ \ ~.[][][]~.[][]~.[][] ~.~.~.[][]. {}\ ~.~.[][][]~.~.[]~.~.[] 50 ~.~.~.[][]{}\ \ ~.~.[]{}[][]~.[][]~.[] []~.~.[][]\ \ ~.~.~.[]{}[][]~.[][]~.[][] []~.~.[][]{}\ ~.~.[][]{}. []~.~.[]~.~.[] [][]~.~.[]\ \ ~.~.[]{}{}{}[][]~.~.~.~.[][] [][]~.~.[]\ ~.~.~.\ {}. {}{}[][]~.~.~.~.[] 45 [][][]~.[][]~.~.~.\ \ {}{}{}{}[][]~.~.~.[][] [][][]~.~.[]~.~.~.~.\ {}{}. {}{}[]~.~.~.~.[] . [][][]~.[]~.~.[]~.\ \ {}{}{}{}[][]~.~.~.[][] . [][][]~.[][]~.[]~.~.\ {}{}{}. {}[]~.~.~.~.[] . [][][]~.~.[]~.~.~.~.\ \ {}{}{}{}[][]~.~.~.[][] 40 . . [][][]~.~.~.[]~.~.~.\ {}. {}. {}[]~.~.~.~.[] . . [][][]~.~.[][][]~.~.\ {}{}{}{}{}[][]~.~.~.[] . . . [][]~.cd[][][]cd~.\ {}{}{}{}[][][]cd~.~.[] [][][][]%%%%%%[][][]%%%%%%{}. {}[][][][]%%%%%%[][] [][][][][]%%%%%%[][]%%%%%%[][][][] []%%%%%%%%%%[] 35 [][][][][]%%%%%%%%%%%%%%[][][] %%%%%%%%%%%%[] 3 4 4 5 5 5 5 0 5 0 5 9 cu(38,60,60') to the Lightning Mesa (38,59,80') cd(41,38,60') to surface (41,37,0') cd(45,38,60') to surface (45,37,0') cd(55,38,60') to surface (54,37,0') 80' above the bottom of the waterfall one can find the griffin’s nest in the southeast corner, near the climb up from the 0' Level. There, a lawful griffin resides and keeps watch over the pass on the east side. Around to the north side of the pass is a climb up to Porphyry's Pub, then the path continues along the west side, where it becomes Rose Pass, named in honour of a group that was responsible for many of the adventures a long time ago. As you follow Rose Pass to the north, you can see the upper levels of the giant’s castle. Rose Pass terminates to the north with a climb up to the 120' level. The second floor of the giant’s castle is also located 80' above the base of the waterfall. Here, the giant keeps his throne room. On the altar outside the throne room, the forces of law, in an attempt to provide some balance, cause a special hammer to appear from time to time. In addition, within the giant's throne room is the goose that laid the golden egg. From the giant’s throne room, across the bridge, is a special temple shrine to Asmodeous, which is well maintained in case of the demon lord’s return. Thaums keep the sacrificial flames burning bright and warriors work hard to keep the riffraff from desecrating the temple. Across the gorge from the temple is the lightning mesa. Here is a simple altar and a few NPCs that follow the ways of lightning. Be careful if you enter here, for the NPCs hit like lightning (hard and quick). To the south of the pass is a smaller set of caves. The ZAP caverns contain more of the riffraff that seem to like the caverns. (Primarily because they are warm). In addition, it is rumoured that a king among wolves likes to wander near the entrance to the caverns. Axe 80' - Upper Level of Giant’s Castle, Lightning Mesa 68 %%%%%%%%%%%%%%%%/\%%%%%%%% /\%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%/\/\ /\/\/\/\/\ /\%%%%%%%%{}{}{}{}{}%%%%%%%%%%%%%%/\/\ 65 /\/\cu%%%%%%%%%%%%[][][][] /\%%%%%%%%{}{}[][][][]{}{}%%%%%%%%%%%%%%/\ /\. . %%%%%%%%%%%%[]. . [] %%%%%%%%{}{}{}[]. . []{}{}%%%%%%{}%%%%%%%% /\. %%%%%%%%%%%%%%[]. . 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[][]. . %%%%%% 30 /\/\/\/\/\/\ /\/\/\/\/\/\/\/\/\/\/\/\%% 1 1 2 2 3 3 4 4 5 0 5 0 5 0 5 0 3 cd(38,37,80') to Surface (39,37,0') cd(38,59,80') to Lower Glacier (38,60,60') cu(30,48,80') to Porphyry's Pub (30,47,110') cu(8,65,80') to Ogre Caves (8,66,120') dn(12,60,80') to the first floor of the Giant’s Castle(12,60,60') dn(29,40,80') to 60' Caverns (29,40,60') A - Poraph the Giant and the Goose Inside of Castle is No-Recall Porphyrys's Pub - 110' 53 %%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%% A long time ago, there was a great hero of %%%%%%%%%%%%%%%%%%%%%%%%%%%% Axe, Porphyry of that which is C.U.R.E. 50 %%%%%%%%{}{}%%%%%%%%%%%%%%%% He was a very valiant warrior, but had %%%%%%{}{}{}%%%%%%%%. %%%%%% a weakness for certain spirits that %%%%%%/\/\{}{}%%. . . /\%%%% were served at this particular pub in %%%%/\/\/\/\{}d1. {}/\/\ Axe, not to mention the rather %%%% [][][][]::{}{}/\ attractive barmaids that worked the 45 []. D []::[][][][] place. The POR family had frequented []. . []::[]. . [] that bar for many years(and in fact have [][]--[][]--[]. . [] been some of the best patrons). One day, []o . . . . []--[][] the proprietor met with an accident while []C . . . . | . . [] heading home. In his will, he left the 40 []. . []====[][]==[] entire bar to the POR family as a token []. . []A . []. B [] of his esteem for his favourite patron. 38 [][][][][][][][][][] To this day, one can find POR propped up 2 2 3 3 3 at a table, leaning back in his chair 3 5 0 5 6 (or sometimes he's on the floor, depends on how far back in the chair he leaned.) cd(30,47,110') to Rose Pass Of course, the original proprietor (30,48,80') never liked keeping tabs, so he arranged A - Bar to have a branch of the Kesmai bank B - Bank moved in so his customers would have C - Recall Rings convenient access to their cash. And as D - Balm a service for his customers, he provided balm and recall agents, figuring that the best customer was a living customer, and with recalls set for the bar, he'd have a good supply of repeat customers. Above the 80' level is an immense cavern system, with the frozen river running in a valley between the caverns. Ogre Caverns, west of the frozen river, contain many more hobgoblins, spectres, wraiths, gargoyles, ogres, wolves, rockworms and Lizards roam the frozen river area. At the north end of the frozen river is another very high cliff where the river forms another great frozen waterfall. Climbs have been made that lead up to the highest level of the glacier. For those that have trouble with the climb, there is a stairway up to a sloping passage to the east of the river. There is also a climb up to the Harper Woods in the western caves, and stairs that lead up to a chaotic temple that resides within those same woods. In the eastern caves is a climb up to Lockpick Town, so named for its one unique item that in unavailable from any other source, and their primary means of trade. Just south of the climb up to the town, there is another stairway leading to the Caverns of DOOM. Also on the 120' level is the entrance to the Axe branch of the Thieves’ Guild. Buried in the north-eastern corner of the Skull Caverns (so named after a notorious group of thieves), the entrance is well hidden so that only a thief may trigger it. The outside of the guild entrance is usually in the middle of a large zoo, so it is prudent to use extreme caution when leaving the guild. A note to the wise thief. When you change facets with a thief in Axe, you will reappear in the Thieves’ Guild. This can create problems for a lower level thief as the area around the guild is densely populated with tough creatures. In the other hand, the moderate to high level thief may enjoy the shortcut that this feature offers. It is a short, if dangerous, trip from the guild to Lockpick Town, which can be safely accomplished with cleverness and copious darkness spells. From Lockpick Town a thief can quickly access the upper glacier area (drake, ice dragon and yeti) by jumping down from the north end of town). There is even a little known jump down that explosively transports you to the Axe Town portal complex. Axe Glacier 120' - Ogre Caves 102[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] [][][][][][][][]. . . . . . . . cu[]. . . . . []~.cu~.cu[][][][] 100[][][][][]. . []. . . []. . . . . . . . . . . []~.~.~.~.~.[][][] [][]. . . . . []. . [][]. . . []. . [][][]. . []~.~.~.~.~.~.~.[] []. . []. . [][]. . . . . . [][][][][]. . . . []~.~.~.~.~.~.~.~. []. . [][][][]. . . [][][][][]. . . . . [][][][][]~.~.~.~.~.~.~. []. . . . . []. . . . . . []. . . . . . . . . . [][][][]~.~.~.~. 95 [][][]. . . [][][][]. . . []. . . [][]. . . . . . . . [][]~.~.~. [][][]. . . []. . . . []. [][]. . . []. . . . . . . . . []~.~.~. [][][]. [][][]. . [][][]. . [][][]. []. . . [][][]. [][][][]~.~. [][][]. . []. . . . . . . . []. . . []. . . [][]. . [][]. []~.~. [][][]. . . . . . . . . . . []. . . []. . . [][]. . []. . []~.~. 90 [][][][]. [][][]. . [][][][][][]. . [][][][][][]. . []. . [][]~. [][][][]. . . []. . . []. . []. . . []. . . . [][]. . . . [][]~. [][][][]. . . []. . . []. . . . . . []. []. . . [][][][]. [][][] [][][][]. . [][][][][][]. . . [][][][]. []. . . . . . []. [][][] []. . []. . . . . . . [][]. . []. . . . []. . . []. . . . [][][] 85 []. . [][][][][][][]. []. . [][]. . []. []. . . []. . . . [][][] []. . []. . . . . []. . . . []. . . []. [][][][][][][][][][][]~. [][]. []. . . . . []. . . [][]. [][][][]. . . . . []. . . . . ~. [][]. . . []. . . [][]. . []. . . []. . . . . . . . . . . . ~.~. [][]. . [][][]. . []. . . []. . . []. . . [][]. . []. . . [][]~. 80 [][]. up[][][]. . []. . . []. []. [][][]. . [][][][][]. [][][][] [][]. [][][][]. . . . [][][]. [][][]. . . . []. . [][]. [][][][] [][]. []. . []. . . . . . . . . . [][][][][][]. . . . . [][][][] []. . []. . []. . . []. . [][]. . []. . [][][][]. . []. [][][][] []. . . . [][][][][][][]. . []. . . . . []. . []. . []. . . [][] 75 [][][][]. . . . . [][][][][][]. . []. [][]. . []. . []. . . [][] [][][][]. . . . . [][][][][][][][][]. . . . . . . [][][][]. [][] [][][][][][][]. . [][][][][][][][][]. . [][][]. . [][][][]. [][] [][]. . [][][]. . . [][][]. . . . [][][][][][]. . [][][][]. [][] [][]. . . . [][][]. [][]. . %%%%. . . [][]. . . [][]. . . . []%% 70 [][]. [][]. . . . . [][]. %%%%%%%%%%. . []. . [][]. . %%%%. . . [][]. [][]. . . . . [][]. . %%%%%%%%%%. []. . []. []%%%%%%%%%%%% [][]. [][]. [][]. [][][][]. []%%%%%%[]. [][]. []. []%%%%%%%%%%%% [][]. [][]. [][]. [][][][]. %%%%%%%%%%. . [][][]. %%%%%%%%%%%%[] [][]. . . . [][]cd. . . . . %%%%%%%%%%%%. . . . . %%%%%%%%[][][] 65 [][][][][][][][]%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%[] [][][][][][]%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%[] 63 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 1 1 2 2 3 3 0 5 0 5 0 5 0 1 cu(16,101,120') to pit in Harper Woods(16,101,180') cu(25,101,120') to Upper Glacier (25,102,230') cu(27,101,120') to Upper Glacier (27,102,230') up(3,80,120') to Temple Basement (3,80,170') cd(8,66,120') to Rose Pass(8,65,80') Axe Glacier 120' - East Side (Skull Caverns and Thief Trainer) 102[][][][][][][][][][][][][][] [][][][][][]. . . . []. A [] 100[][][]up. . . [][][][][]==[][][] []. . . . . . []. . . []. . o [] []. . []. . . . . . . []. . [][] []. . []. . . . . . . [][]. [] [][]. . . . . . . []. [][]. [] 95 [][]. . . . []. . []. [][]t1[] [][]. . . . [][][][][][][][][] ~.[][]. . . . . . . . t1[] ~.[][][][][]. . . . . . [] ~.~.[][][]. . [][][][]. [] 90 ~.~.[][]. . . []. . . . [] ~.~.[][]. . [][]. [][][][] ~.~./ / . . []. . . . . [] ~.~.~.[]. . []. . . . [][][][] ~.~.~.[][][][]. . . . [][]. [] 85 ~.~.~.[]. . . . . . . []. . [] ~.~.~.[][]. . []. . . []. . [] ~.~.~.~.[]. . [][]. [][]. . [] ~.~.~.~.[][][][]. . [][]. . [] ~.~.~.~.[][][][]. []. []. . [] 80 ~.~.~.~.~.[][][]. [][][]. . [] ~.~.~.~.~.[][][]. . []. . . [] ~.~.~.~.~.[][][]. . []. . [][] []~.~.~.~.[][][]. . . . cu[] []~.~.~.~.[][]. . [][][]. [][][] 75 []~.~.~.~.[]. . [][][][]. . . [] []~.~.~.~.[]. . [][]. . . [][][] []~.%%%%%%[][][][]. . . . . . [] []~.%%%%%%[] []. . . [][]dn. [] []~.%%%%%%%% []. . . []. . . [] 70 []%%%%%%%% []. . . []. . [][] %%%%%%%% []. . [][]. . [][] %%%%[]%% [][]. . . . . [][] [][]%%%% [][][][][][][] 66 %% [][][] 3 3 4 4 4 2 5 0 5 7 A - Thief Trainer t1 - Teleport entrance to/from the Thieves Guild up(35,100,120') to sloping passage (No Co-ordinates Given) cu(44,77,120') to Lockpick Town (43,77,150') dn(45,72,120') to Caverns of DOOM (45,72,100') Formed many years ago by pools that ran off the River (when it was not frozen), the denizens of the area have spent many years carving the walls straighter and adding the finishing touches for their evil abodes. Legend has it that many years ago, a group of fighters discovered the original caves, and used them as a base to launch a series of attacks against the Yasnaki Brotherhood in Axe. Unfortunately, most of the fighters were killed, and when the Brotherhood discovered their hiding place, they came in and, with powerful magic, changed all of the inhabitants into Orcs, Hobs, and Ogres. A few of the Brotherhood's Fighters stayed to take charge of this new force and descendants from that disaster still inhabit the caves. Of course, one of the inhabitants DID manage to escape, but not before he was turned into an Orc himself. Hiding out for many years, Rocky has finally come out of hiding and is trying to set up a shop on Kesmai Island, where he hopes to put the memory of that disaster behind him. Caverns of DOOM - 100' 75 [][][][][][][][][] [][][][][][]. . . []. . . [][][][][][][] []. . [][]. . []. . . . . . . []. . . [][][][][][] []. . . up. . []. . . . . []. [][][]. []. . []. [] []. . . [][][][][][][][][][]. []. . . []. . []. [] 70 [][][]. . . . . []. . []. . . . . . . . . . . . [] []. . . . . []. . []. . . . []. . . . [][][][] [][][][][]. []. . []. . . . [][][][]. . . . [][] []. []. . []. [][][][]. . []. . . . . [] []. . . [][]. . . . []. . . . . []. . [] 65 []. . . []. . . . . []. . . . [][]. [][] [][]. . [][]. . . . [][]. . [][]. . . [] [][]. . [][]. . . []. . [][]. . . . [] [][]. . []. . [][]. . []. . . . . [] []. . . . . . . . . . . []. [][][] 60 [][]. . [][][][][]. . [][]. . . [] []. . . . []. . . . . []. . . [] []. . . . []. . . . . [][]. . [] [][]. . . [][][][]. [][]. . . [] []. . . []. . []. . . . . . [] 55 []. . . []. . []. . . . . . [] []. [][][]. [][]. . [][][][][][] [][][]. . . []. . . . . . []. [] []. . . . . . . . . . . . . [] []. . . . [][]. . . []. . [][] 50 [][]. . . . [][]. [][]. . [] []. . . . . []. . []. [][] [][]. [][]. [][]. . . [] []. . []. . [][]. . [] [][]. []. . . []. . [] 45 []. . . . . []. . [] [][]. . [][][][]. [] []. . . . . []. [] [][]. . . . . . [][] [][][]. . []. . [] 40 []. . . . [][]. [] []. . . . . . . [] [][]. . . [][][][] 37 [][][][][] 4 4 5 5 6 6 6 1 5 0 5 0 5 7 up (45,72,100') to Skull Caves (45,72,120') Lockpick Town - 150' Above the skull Caves, Lockpick town was established. Thieves first established the town in order that they could train and do business without local Law enforcement officials constantly trying to end their Meagre existence. During the reign of the Brotherhood, the Thieves of Axe were ignored, and the thieves likewise ignored the Brotherhood. Moreover, the town flourished. When the brotherhood was finally eradicated and others finally moved back to Axe, they tried to establish Law and Order in all of the towns. Of course, the residents of Lockpick did not like this, and they showed their displeasure in many ways, until those of Law finally took the message and left Lockpick to it's own devices (but not before at least establishing a Temple there). There is a tree stump in the centre of town, Charred and Scorched, but still standing as a reminder to all of what happens to sheriffs in this town. Legend has it that the last person to try and be sheriff was taken and tied to the tree, and then Okerneal himself cast a Concentrated Firestorm on the Tree and the surrounding area. when the maelstrom had cleared, nothing was left but the charred remains of the Tree. 102 [][][][][][][][][][] cd (43,77,150') to Skull []A mm[][][][][][][] Caverns(44,77,150') 100 []. . []D . [][][][] A - Wizard Trainer [][][][]--[]mmmm[][][][] B - Low MA []B . []. []. . SD. [][] C - High MA []. . | . | . [][]. [][] D - Thaum Trainer [][]--[][]. [][][][]. [][] E - Balm Seller 95 []C . []. . . [][][]. [][] F - DaenBear's Dive (Tavern) []. . []. . . [][][]. [][] G - Recall Seller [][][][]. . [][][][]SD[][] H - Tanner []%%[][]o G . . []F | . . [][] I - Bank []%%%%. . . . . []==[][]. [][] J - Weapon Trainer 90 []%%%%. . . . . []. . []. [][] K - General Store []%%%%. . . {}. | . . SD. [][] %% (38,78,150’) explosive jump to []%%%%. . . . . []. E [][][][] Axe Town portal complex []%%%%%%. . [][][][][][][][][] []%%%%%%. . | . H []I [][][][] 85 []%%%%%%. . []. . []==[][][][] %%%%%%. . [][][][]. . [][][] %%%%%%%%. . . . | . . [][][] %%%%%%%%. . . . [][][][][][] %%%%%%. . . . . []. J [][] 80 %%%%%%%%. . . . []. ()[][] %%%%%%%%. . . . []. . [][] %%%%%%%%. . . []--[][][] %%%%%%%%. . . . . cd%%[] %%%%%%. . . . . . . [][] 75 %%%%%%. . . [][]--[][][] %%%%%%. . [][][]. . [][] %%%%%%. . [][][]. . [][] %%%%%%. [][][][][]==[][] %%%%%%%%[][][][][]K [][] 70 %%%%%%%%[][][][][][][][] 69 %%%%%%%%%%[][][][][][][] 3 3 4 4 1 5 0 5 Many years ago, an adventurer could travel to other lands from here. Sadly this is no longer true (at least for the moment). All that is left of those lands is a portal on the 180' level that is no longer active. Perhaps the Ghods will one day allow the portal to function again, taking adventurers to new and exciting lands. If you listen very carefully, you may the sound of orcs, reputed to be working to reopen the old portal. The portal lies in the northwest corner of Harper Woods, and the old Yasnaki settlement and temple occupy most of the rest of the area. The town itself is overgrown, but still a few remnants of the old order may be found wandering around, those who managed to hide deep within the woods when the Muian Thaums came through and eradicated the Brotherhood. Deep in the temple to the west is a portal to Kesmai, where the order performed many of their greatest experiments. Axe Chaotic Town and Dormant Portal - 180' 103 /\/\/\/\ /\/\/\/\/\ /\/\/\/\/\/\{}{}/\/\/\ /\/\/\{}{}{}/\/\/\ /\/\{}d1/\/\{}{}{}{}{}/\%%%%%% 100 /\{}{}{}[]{}{}{}/\ /\{}{}{}{}{}{}{}{}{}{}%%%%%%%% /\/\{}[]{}. {}[]{}/\/\ /\{}{}{}{}{}{}{}{}{}{}%%%%%%%% /\{}{}{}. . . {}{}{}/\/\/\/\{}{}{}{}{}{}{}{}{}{}%%%%%% /\{}[]. . **. . []{}{}{}/\/\{}{}{}{}{}{}{}{}{}{}/\/\/\ /\{}{}{}. . . {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}/\ 95 /\/\{}[]{}. {}[]{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}/\ /\{}{}{}[]{}{}{}{}/\/\/\{}{}{}{}{}/\/\{}{}{}{}/\/\/\/\/\%%%%/\ /\/\{}{}{}{}{}{}{}/\/\/\/\{}{}. /\/\/\/\{}{}{}{}{}/\/\/\%%%%/\/\ /\/\/\{}{}{}{}{}/\/\/\/\{}. ~~~~/\/\/\{}{}{}{}{}{}/\/\%%%%%%/\ /\/\{}{}{}{}/\/\/\{}{}. ~~~~~~~~/\/\[][][][]{}{}{}{}%%%%/\/\ 90 /\/\{}{}{}/\/\/\{}{}{}. ~~~~~~~~/\[]. [][]{}{}{}{}%%%%%%/\ /\{}{}{}{}/\/\/\{}{}{}. . ~~~~{}[]==[][][][][]{}{}%%%%/\ [][][][][][][]{}{}{}/\/\/\{}[][][][]. ~~{}[] A. []. . []{}{}%%%%%% []dn[]. . . []{}{}{}{}/\/\{}[]. [][]{}{}{}[]. . []. . []{}{}%%%%%% []. []. . . []{}{}{}{}/\/\{}[]==[][]{}{}{}[][]--[][]--[]{}{}%%%%%% 85 []. []. . . []{}{}{}{}/\{}{}[] B. []{}. . . . . . . . {}{}%%%%%% []. []--[][][]{}{}{}/\/\{}{}[]. . | . . ~~~~~~~~. [][][][]%%/\%% []. . . . . | . {}/\/\{}{}[][][][][][]. ~~~~~~~~. []. . []%%%%/\ []. []--[][][]. {}{}{}{}{}[]. . . . | . ~~~~~~~~. | . . []%%%%/\%% []. []. . . []. {}{}{}{}{}[]. . . . []. ~~~~~~~~. [][][][]. %%%%%% 80 []. []. . . []. {}{}{}{}{}[][][][][][]. ~~~~~~~~. | . . []. %%%%/\ []up[]. . . []. . . . . . . | . . | . . . . . . . []. . | . %%%%/\/\ [][][][][][][]/\/\/\{}{}{}. []. . []. {}/\{}. []--[][][][]. . %%/\/\ /\/\/\{}. [][][][]. /\/\/\. []. . . . []{}. %%%%/\ /\/\. . . . . . /\/\/\. []. . . . []{}. %%%%%% 75 /\/\{}{}{}{}/\/\/\/\. []. . . . []{}. %%%%%% /\/\{}{}{}/\/\/\/\/\/\[][][][][][]{}. %%%%%% %%%%%%%%{}{}/\/\/\/\/\/\/\. . . . . {}. %%%%%% %%%%%%%%%%%%/\ /\%%%%%%%%. . . %%%%%% %%%%%%%%%%%%%% %%%%%%%%%%%%. . %%%%%% 70 %%%%%%%%%%%%/\ %%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%% 68 %%%%%%/\/\/\%%%% 1 1 2 2 3 3 1 5 0 5 0 5 0 4 dn(3,87,180') - to Temple Basement (3,87,170') up(3,79,180') - to 2nd Level of Temple (3,79,190') pit(16,101,180') - to u1 (16,101,120') A - General Store B - Bank ** (6,97,180) - Broken Portal Chaos Town Temple, Lower Level 170' Sloping Passage between 120' and 230' 89 [][][] []--[][][][][] []up[]. . . [] [][][][] []. []. . . [] []up. [][] 85 []. | . . . [] [][]. [][][][][] []. []. . . [] []. . . . . [] []. [][][][][] [][][][][]dn[] []. . . . . [] [][][] [][]--[][]--[] 80 []dn. []. . [] dn to Skull Caverns (35,100,120') []. . []. . [] up to Upper Glacier (30,103,230') 78 [][][][][][][] 2 5 7 dn (3,80,170') to Ogre Caves(3,80,120') up (3,87,170') to Temple (3,87,180') Temple Upper Level - 190' Top of Temple, Return Portal - 200' 89 %%%%%% 88 [][][][][][][] [][][][][][][]%%%%%% []mm. . . mm[] []. . . . . []%%%%%% []. . + . . [] []. . . . . . %%%%%%[] 85 []+ . . . + [] 85 []. . . . . []%%%%%%[] []. . . . . [] []--[][][][][]%%%%%%[] + . . dn. . + []. . up| t1[]t1%%[][] []. . . . . [] []. [][][][][]%%%%%%[] []+ . . . + [] []. | . . . []%%%%%%[] 80 []. . + . . [] 80 []. []. . . []%%%%%%[] []mm. . . mm[] []dn[]. . . [] 78 [][][][][][][] 78 [][][][][][][] 1 1 2 5 0 2 2 5 7 dn(3,79,190') to Temple(3,79,180') dn(5,83,200') Spiral Staircase to (5,83,190') up(5,83,190') Spiral Staircase Portal Disk over Staircase (Have to to Portal Chamber(5,83,200') "Manually" activate portal) The source of the frozen river can be found way up high in the mountains. Whatever force that froze it, mush have been very powerful indeed for the fish and everything are there in the waterfalls, suspended for all time. Soon after the river was frozen, 4 of the nastiest, meanest, and most powerful of evil forces took control of the caves that used to serve as the source of river. They have killed many a valiant warrior, and the treasure that is to be found in their lair is not to be matched by any creature in the known lands. In the lowest section, easily reached from the waterfall lives Sparkles, a very powerful drake. His skin is silvery, and toughened by the cold so that only magical, edged weapons can penetrate his hide. The electric charge of his breath is such that it can kill all but the most powerful in one exhale and those that do survive are stunned by the charge. Usually with the drake (although it does tend to float around) is a presence of ice, which has developed immunity to non-magical weapons. From time to time, intruders, especially hidden thieves may be lucky enough to observe the banter between the drake and the presence as they frolic in almost a juvenile manner. Above the drake lives Mama, an ice dragon and arguably the single most powerful beast ever to exist in the known lands. Her skin is so tough from the cold that only the silver greataxe or the ice spear of a powerful wizard can penetrate her armour. The ice of her breath is so cold that even with the best protection the damage is serious. Her teeth are razor sharp, and her claws can rend flesh effortlessly. Her favourite meal is human flesh, and she makes a regular diet of it when she can get it. Finally, above Mama in the most remote accesses of the cave, is Yoric the Yeti. Yoric's breath is as bad as Mama's and his damage with tooth and nail is nothing to trifle with. He also can only be touched with magical edged weapons. With the Yeti is a giant polar bear that can cause serious damage with tooth and claw. Also, a few goblins can be found with Yoric, but that is just because he has not got around to eating them for dinner. Of course, he prefers human meat when he can get it, but with Sparkles and Mama, not very much gets up to him. In addition, roaming around on the same level, are 2 of Yoric's pet Lizards. If Mama is around, she enjoys occasional visits with Yoric, and will fly up to visit him as well. As an act of compassion, the Ghods have placed a confessor ghost on the glacier top not far from the climb up to Sparkles lair. This gives any hero that wishes to confess their karmic burden the opportunity before they go and face death with The Trio (as they are commonly known). Vulcan, a blacksmith of great renown, moved up to this level with his daughter, Alia, to get away from the crowds of the city. If you can find an obsidian egg and take it to him, he will craft for you an Axe of great quality, which will return to the hand that threw it. Beware of Alia, though, for she, too, covets the egg, and would steal it if she could. The entrance to Vulcan's forge is hidden behind a rock wall. The teleport mechanism requires the use of a moonstone ring and can only be activated at night. Axe Upper Glacier - Entrance to the Drakes Lair and Vulcan’s Forge - 230' 139 /\/\/\/\/\/\/\/\/\/\/\/\/\/\ /\/\/\~.~./\~./\/\/\/\/\/\/\/\/\ /\cu/\~.~.~.~./\~./\/\/\/\{}{}/\/\ /\~./\/\~.~./\/\cu/\/\/\/\{}{}{}/\ 135 /\~.~./\~.~.~./\~.~./\/\/\/\{}{}/\/\ /\/\~./\/\~.~./\/\~./\/\/\/\{}{}{}/\ /\/\~.~./\~.~.~./\~./\/\/\/\{}{}{}/\ /\/\/\~.~.~.~.~./\~.~./\/\\ {}{}{}/\ /\/\/\/\~.~.~.~./\/\~./\\ {}{}{}/\/\ 130 /\/\/\/\~.~.~.~./\/\~.\ \ {}{}{}/\ /\/\/\/\~.~.~./\/\~.~.\ {}{}{}/\/\ /\/\/\/\~.~.~./\/\~.\ \ {}{}{}/\ /\/\/\/\~.~.~./\~.~.\ {}{}{}/\/\ /\/\/\/\~.~.~./\~.\ \ {}{}{}/\ 125 /\/\/\~.~.~./\/\~.\ {}{}{}{}/\/\ /\/\/\~.~.~.~.~.~./\/\{}{}{}{}/\/\ /\/\~.~.~.~.~./\/\/\/\/\{}{}{}{}/\ /\/\~.~.~.~./\/\/\/\/\/\{}{}{}{}/\ /\/\~.~.~./\/\/\/\/\/\/\/\{}{}/\/\ 120 /\/\/\~.~./\/\/\/\. . /\/\/\t1/\ /\/\/\~.~./\/\A . . . /\/\/\/\/\ /\/\/\~.~./\/\/\/\. . /\/\/\t2/\/\ /\/\/\~.~.~./\/\/\/\{}{}/\/\. . /\ /\/\/\/\~.~./\/\/\{}{}{}{}/\/\. /\ 115 /\/\/\/\~.~.~./\/\{}{}{}/\/\/\. /\/\ /\/\/\/\/\~.~./\\ {}{}/\/\/\. . . /\ /\{}{}{}/\~.~.~.\ {}{}/\/\/\. dn. /\ /\. {}{}/\/\~.~.\ \ {}/\/\/\/\/\/\/\ /\. {}{}{}/\~.~.~.\ {}{}/\/\/\ 110 /\. . {}{}/\~.~.~.~.\ {}{}{}/\/\ /\/\. . . {}\ ~.~.~.{}. {}{}{}/\ /\/\/\/\. . \ ~.~./\/\{}{}. {}/\/\ /\/\/\/\/\{}\ ~.~.~./\/\/\{}. {}/\ /\/\/\/\/\/\~.~.~.~.~./\/\/\{}{}/\ 105 /\/\/\/\/\/\~.~.~.~.~.~./\/\{}{}/\ /\/\/\/\/\/\/\~.~.~.~.~./\{}{}/\/\ /\/\/\/\/\/\/\~.~.~.~./\/\dn/\/\/\ /\/\/\/\/\/\/\/\cd~.cd/\/\/\/\/\/\ /\/\/\/\/\/\/\/\%%%%%%/\ 100 /\/\/\ /\/\/\/\%%%%%%%% 99 %%%%%%%%%%%% 1 2 2 3 3 7 0 5 0 4 A - Confessor Ghost. t1(31,120,230') Moonstone Portal , Gateway leading to Vulcan's Forge. t2(31,118,230') Exit Teleport. No Requirements. cd(25,102,230') down to Middle Glacier(25,101,120') cd(27,102,230') down to Middle Glacier(27,101,120') dn(30,103,230') to Sloping Passage between 230' and 120' Levels dn(32,113,230') to Vulcan’s Forge cu(18,137,230') to Western Entrance of Sparkles Lair (18,138,360') cu(25,136,230') to Eastern Entrance of Sparkles Lair (25,138,360') Vulcan's Forge Drake Lair (360') 115 [][][] 146 /\/\/\/\ []up[] 145 /\/\~.~./\/\ []. [] /\~.. . ~./\/\ []. [] /\/\. . . . /\ []. [] /\/\. S . /\/\ 110 [][]. [][] /\/\. . . cu/\ [][]. . ~~[][] 140 /\~.. /\~.~./\/\ []. . . . . [] /\/\~.~./\/\~.~./\/\ []B . . A **[] /\cd~.%%%%/\%%~.d2/\ [][][][]****[] /\%%/\%%%%%%%%/\%%/\ 105 [][][][] /\%%/\/\%%%%/\/\%%/\ 135 /\%% %% /\%%%% A - Vulcan 1 2 2 2 B - Alia (wanders around) 7 0 5 6 up to Gateway (32,113,230') cd(18,138,360') to Upper Glacier (18,137,230') d2(25,138,360') to Upper Glacier (25,136,230') cu(23,141,360') to Dragon (23,142,390') S - Sparkles, the Drake Everything N of row 139 is No-Recall Dragon Lair (390') Yeti Lair (450') 154 /\/\/\/\/\ 166 /\/\/\/\/\/\/\/\/\/\/\/\/\ /\~.~.~./\ 165 /\~.~.~.~.~.~.~.~.~.~.~./\ /\/\/\. . . /\/\/\/\ /\~./\/\/\SD/\/\SD/\/\SD/\ /\~.~.. M . ~.~.cu/\ /\~./\/\/\~.~./\~./\~.~./\ 150 /\~.~.. . . ~.~./\/\ /\/\/\/\/\~./\/\/\~.~./\~./\~.~./\ /\~.. . . /\/\/\/\ /\~.~.~.~.~./\/\/\/\~.~.~.~.~.~./\ /\. . ~.~.~./\ 160 /\~.~.~./\/\/\/\/\/\~.~.~.~.~./\/\ /\. . /\/\/\/\/\ /\~.~.~./\/\~.~./\/\~.~.~.~.~./\ /\/\. ~.~.~.~./\/\ /\~./\/\/\~.~.~./\/\/\/\~./\/\/\ 145 /\~.~.%%%%/\~./\/\ /\x1/\/\/\~.~.~./\/\~./\~./\~./\ /\~.%%%%%%%%~.~./\ /\[]/\/\/\~.~./\/\/\/\~.~.~.~./\ /\/\/\%%%%%%%%~./\ 155 /\e1/\/\~.~./\/\/\/\~.~.Y ~.~./\ /\/\%%%%%%cd/\ /\~./\~.~.~./\/\/\/\/\~.~.~.~./\ /\%%%%%%%%/\ /\~./\~.~.~./\/\/\/\~.~.~.~.~./\ 140 /\/\/\%%%%/\ /\~./\/\/\~./\/\/\/\~.%%%%%%/\/\/\/\ 139 /\/\%%%% /\/\~.~.~./\~.~./\/\/\~.%%%%%%/\/\%%/\ 1 2 2 150 /\~.~.~.~./\/\~./\/\/\/\/\/\/\/\/\cd/\ 5 0 4 /\~.~.~.~.~.~.~./\/\/\/\/\/\/\/\~./\/\ /\~.~.~./\/\/\~.~.~./\/\/\~.~.~.~./\ cd(23,142,390') to Drake /\/\/\/\/\ /\~.~.~.~.~.~.~.~.~./\/\ Lair(23,141,360') 146 /\/\/\/\/\/\/\/\/\/\/\ cu(23,151,390') to Yeti Lair(23,150,450') 1 1 2 2 M - Mama, the Ice Dragon 6 0 5 0 4 Lair area is No-Recall cd(23,150,450') to Dragon's Other areas are untested Lair (23,151,390') (If you need to recall %% in Yoric's lair lead to Mama's you're in big trouble) e1 (8,155,450') - one-way Teleport to Best bet is areas completely (8,157,450') No Recall Beyond this out of sight of Treasure Y - Yoric, the Yeti NOTE ON RECALL Areas: Generally, the lairs are no-recall and no-quit areas. There are a few places in the lair area (though NEVER on the treasure parts) that are recall out only. The Yeti level is recall and quit up to the one-way portal, and then afterwards it's no-recall and no-quit.